Pay for renders,
not promises
One balance spends across all 32 models — nothing is gated behind a higher tier. Look around free for 3 days on Starter; credits arrive with the first payment, because generating costs what the GPUs cost.



Every frame made with VideoSet — from one line of text.
Secure checkout powered by Stripe. Cancel any time.
Test Drive
The cheapest way in. A couple of renders a month, every month.
50 credits / month
- 50 credits a month — unused credits don't roll over
- Every model unlocked — no tier gates
- 1080p exports, watermark-free
- Cancel any time
Starter
3 days freeFor posting a few times a week, not every day.
250 credits / month
Free for 3 days, then $15/month. Your 250 credits arrive with the first payment — cancel any time before then and you are never charged.
- 250 credits a month — unused credits don't roll over
- Every model unlocked — no tier gates
- 1080p exports · commercial license
- Asset library & generation history
- Top up any time you run out
Creator
For creators shipping ads, reels, covers and clips every week.
800 credits / month
- 800 credits a month — unused credits don't roll over
- All video + image models
- Audio-to-visual sync & singing avatars (OmniHuman)
- First & last frame locking
- 1080p exports · commercial license
- Asset library & generation history
Studio
For studios, agencies and labels running full campaigns.
2,000 credits / month
- 2,000 credits a month — unused credits don't roll over
- 4K exports with Veo 3.1 4K
- Cinema Studio pro camera controls
- VideoSet Souls — train your artist once, use everywhere
- Team seats, roles & shared library
- Pay-as-you-go developer API
One generation is one video — a cut of three shots costs three of them. Counts are whole generations from a single credit pool, so mix video and images however you like. Longer clips cost proportionally more, and the studio shows the exact figure before you spend it.
3-day money-back guarantee. Not feeling it? Full refund within 3 days of purchase, as long as you've used 5 credits or fewer. Enough to genuinely test the studio — fair to the GPUs that did the work.


